![]() ![]() In full screen, it's by default impossible to lose focus (relinquish the use of input devices to another windowed or full-screen program) unless you explicitly program your game to do so. I just meant that in windowed mode, whether it has a border or not, makes no difference. Or by disabling the OS cursor and creating your own. Panning the map my hovering over an area near the edge for instance or by not having a cursor per se at all, like in many FPS games. Obviously it's not like the issue can't be countered for. I guess I should elaborate about the always thing. Couple of other games have it too, but it's certainly not a given when using borderless. it always reappears centered in the game window.įor me, skyrim has this issue sometimes, with the added annoyance that it also allows me to click on things while it does so, thus switching to another window. you can just move your mouse over to the other monitor, unless you're holding any of the buttons, in which case the game grabs mouse input and hides the cursor. Neither does it happen in WoW, if you're controlling the camera. The advantage of borderless is here that it doesn't disappear into the background. Same goes for Cities:Skyline and many other games with an RTS-style camera. If you don't the cursor will just stop at the edge (I move my camera with edge scrolling). and argv is a pointer array which points to each argument passed to the program. f13 Alt-tab issues: If you remap a key or mouse button to become an Alt key. Use the Alt+F2 shortcut in order to open the Run command window. In league it never happens, I actually still have to alt-tab to get my mouse onto my other monitor. Sending mouse button left-clicks with AutoHotkey hotkey script to click. I run tons of games in borderless, and it only happens rarely. Saints row the third and skyrim the game crashes after about 30 min. The one and only disadvantage of this is that you have no mouse cursor for the steam in-game overlay. When you are in game, it will disable the windows cursor, and when you alt tab out, it will reenable it. We just have to deal with it and disable the secondary monitors while playing the games with those issues if it annoys us too much. 1) In Uplay, navigate to the Games tab and move your mouse cursor to the game tile. Run Launch.bat to launch the game, SBW will remove the window border, if it isn't, it should do when you press alt-space. I actually prefer to be able to go back and forth but I know some games that can crash if I do it at the wrong time. It's up to the game devs to fix it if it needs to be fixed. With the above code in place, the cursor changes correctly but doesn't get captured regardless of the state of mIsMouseGrabOn.Windowed will always do it, borderless or not. return 0 // Let DefWndProc handle anything else GrabMouse() // function to determine client area and call ClipCusor with the resultsĬlipCusor(NULL) // make the sure cursor is freedĮlse if(wParam = FALSE) // When we are deactivated ![]() If(wParam = TRUE) // When we are activated I've tried checking for WM_ACTIVATEAPP (as shown below) with no luck and tried checking for WM_ACTIVATE with the same code and the same result. Return 0 // prevent DefWndProc from resetting itīut on switching back the cursor is no longer clipped to the client area of my app's window. SetCursor(gmInstance->m_cursorTargetRed) SetCursor(gmInstance->m_cursorTargetGreen) If (mIsMouseGrabOn) // a bool that indicates if the mouse should be restricted to the cient area or not I've got the cursor reinstating itself correctly when Alt-Tabbing away from the app and back (which I want to allow) by checking for the WM_SETCURSOR message in my WndProc: case WM_SETCURSOR: Tabbed Explorer: Quick switching via Alt-Tab to a container window and. ![]() I'm using ClipCursor() to restrict the cursor and using a couple of different cursors which are situation dependant so I'm using SetCursor() instead of setting the window's class cursor. Mouse Drag and Scroll: Pale Moon got hung after activating an Adobe Flash element. However, it is a decent hiding spot, as there are 3 entrances: one along. ![]() I'm trying to restrict the mouse pointer (with a custom cursor) to the client area of the window for my app which works initially but runs into problems when I switch away from the app and back. One for users of the Unofficial Skyrim Special Edition Patch and one for non. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |